After the sad death of Dash and Jella's departure, the crew of the Rampart set about finding some new members. Jann Silman put them in touch with some old explorer associates of his. "Kilo", an ex-military war-bot bounty hunter and "Muscleman" a hulker adventurer with a background in enforcement. They arranged to meet on board the Rampart for a meet up and interview.
They are interrupted by 5 UNITY enforcers led by a power armoured special agent... Havok ensues. This was an enemy assault scenario. The enforcers had to attack the engineering computer (represented by a computer console model from Khurasan) to win.
The photo shows the use of "Fiery Dragon Starship tiles"I bought ages ago. There's a lot to like about the set, which I think was relatively inexpensive. I came up with some simple rules for opening doors and gridded movement:
They are interrupted by 5 UNITY enforcers led by a power armoured special agent... Havok ensues. This was an enemy assault scenario. The enforcers had to attack the engineering computer (represented by a computer console model from Khurasan) to win.
The photo shows the use of "Fiery Dragon Starship tiles"I bought ages ago. There's a lot to like about the set, which I think was relatively inexpensive. I came up with some simple rules for opening doors and gridded movement:
- Opening a door takes the place of either moving or firing.
- 1 square= 1", moves may be made in any direction, but a figure may not make 2 consecutive diagonal moves.
- If a crew member can get to a security station, they can lock all the doors. Locked doors will need to be broken in following the standard FiveCore door rules.
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"Kilo" (By Thescene) |
The fight went well. Once again, Toros' military assault carbine's 3 shock dice of SUPPRESSIVE FIRRRE!!! made it very difficult for the UNITY enforcers to get into the main hold. As a figure that has fired on its previous turn cannot use guard fire, this meant that careful repositioning of Kilo and Toros was required to keep the corridor covered. A scurry turn got the power armoured agent into a good position eventually, shrugging off 2 shots thanks to his protective suit, but Muscleman managed to charge him and smash him with his power claw. Mackie finished the battle with a dramatic charge with her brutal melee weapon (a big wrench) and sent the last enforcer flying!
When the smoke cleared, only Muscleman was injured. He sustained a wound that would force him to miss 6 turns. I decided to use my medkit to avoid this. A tricky decision, as I was saving it to prevent a death... But on the Fringe, 6 turns is a very long time. Muscleman lives up to his name, so I think it's better to have him around kicking heads than missing so many missions.
A sterling debut from two deadly new crew members. Mackie is now the only human on board, amongst an ever increasing number of dangerous alien and robot killers! With the Vespulids and UNITY now as enemies, it was time to get off Imhotep!
A sterling debut from two deadly new crew members. Mackie is now the only human on board, amongst an ever increasing number of dangerous alien and robot killers! With the Vespulids and UNITY now as enemies, it was time to get off Imhotep!
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"Muscleman" (By GZG, converted) |
The starship tiles were interesting. I think the layout was a little dull, but it still threw up a lot of interesting choices thanks to the Scurry and Firefight turns that came up when they did.
If I use the tiles again for a scenario like this, I think random deployment (of both sides!) would better represent the chaos of a surprise hostile boarding. I'm thinking of the Firefly episode when the bounty hunter infiltrated the ship at night and the crew were all over the place.
I've been thinking about coming up with a whole "space voyage" campaign turn that replaces a normal turn whenever you wish to change planets.
As it stands, leaving the planet (and getting the chance to elude enemies) is a simple choice that has no down-side. I'm thinking of a simple campaign turn with "space flight" tasks instead of planet-side ones, and a small chance to be boarded or otherwise get into trouble.
Finally, as requested, here is a photo of my station modules split apart and without all the clutter.
By revolving them and obeying the "no double walls" rule, a huge variety of spaces can be had in a jiffy.
The two lower modules were afterthoughts. The original plan was to only use 6 pieces (of 3 designs) to simulate cyberpunk office layouts. The empty walls were actually conceived as plate glass windows.
I've been trying to decide wether to try my hand at laser etched MDF, or sculpted pieces in resin for a fancier batch. I'm leaning toward MDF, as I think I could get some great results with the use of acrylic pieces in the windows.
I find MDF is extremely difficult to paint however, which is the only thing giving me pause. When I built my Mad Mecha Guy city buildings, spray paint just bounced right off. I had to hand-undercoat each one with decoupage primer in the end, which took ages and I don't want to do ever again.